Monday, January 27, 2014

Retro Game Review -- Mario Bros. (Atari 5200)

SystemAtari 5200
PublisherNintendo by way of Atari
Year: 1983
Ranking: Three Quarters

Before Mario starting dating Nintendo exclusively, he was open to relationships with all sort and sundry video game consoles. In the mid-1980s the first eponymous Mario game, Mario Bros., was released in the arcade and on the BBC Micro, the ZX Spectrum, DOS, Amstrad CPC, Apple II, Commodore  64 (two versions!), all major Atari systems (2600, 5200, 7800, and 8-bit computers), and, as one would expect, the NES. This can be compared to Super Mario Bros., the second eponymous Mario game, which was only released in the arcade and on the NES. I'd like to think that Mario's libertine youth is what ultimately lead to him to finding true and lasting love with Nintendo.

Mario Bros. was not the first game Nintendo published featuring its world famous mascot. That honor resides with Donkey Kong, a game more famous for its antagonist than its protagonist. In fact, Mario didn't even have a real name in Donkey Kong. He was only referred to as Jumpman. He wasn't even a plumber. He was a carpenter, ostensibly due to the fact that he was chasing Donkey Kong though a construction site to save his beloved Pauline. In Mario Bros.Mario and Luigi are trying to clear pesky pests out the pipes in their house so that they can take a relaxing bubble bath. Owing to Mario's potent pipe cleaning proficiency, Shigeru Miyamoto, Mario's legendary creator, said in a 2010 interview in USA Today that this was the game that decided his career. Interestingly, all three Atari home system manuals for Mario Bros. list Mario's occupation as carpenter. The NES manual is surprisingly silent on his occupation. This implies, to me, that the decision to make Mario a plumber was a bit of a retro-fit. If anyone can find primary source material from the mid-1980s (e.g., manuals, press-releases, etc.) that mention Mario was a plumber, please post a link in the comments below! 

Mario Bros. is a one or two player game. Players can choose between going it alone with Mario, or opting for a cooperative or competitive game with Mario and Luigi. The game play is very similar to Midway's classic Joust. Players are confronted with a single battle screen. Enemies swarm down the screen, and Mario and his brother need to eliminate them before they themselves are eliminated. Enemies are familiar, but are referred to by obscure names. Koopa Troopers are Shellcreepers, Crabbies are Sidesteppers, and Freezies are Slipices. The one exception is Fighterflies. They retain their moniker in later games. The familiar mechanic of raining death down from above is replaced by punching destruction up from below. Pipe clogging pests must first be flipped onto their backs and then kicked off the screen before they have a chance to flip themselves over. Shellcreepers require one punch to flip over. Sidesteppers require two punches. Fighterflies also only require one punch to flip, but it has to be carefully timed to coincide to when they are touching the ground. Defeat an enemy and a coin with exit from one of the pipes. You can collect it for bonus points. Take too long to defeat your enemies and two fireballs will start roaming the screen looking to roast Mario and Luigi. You can either choose to avoid them, or attempt to punch them from below for big points. If you get frustrated and there are just too many enemies on the screen, you can hit the "POW" button to flip over all the enemies touching the ground. Be judicious though, you can only hit the "POW" button three times before it disappears until the next bonus screen. Bonus screens come along every so often and are filled only with coins. You'll get extra points for collecting all the coins within a prescribed time limit. 

Mario Bros. was the only Mario game released for the Atari 5200. The game play is solid and the difficulty increases at an enjoyable rate. While the single player mode is entertaining, the game really shines with two players. Although it is possible, I suppose, to play a cooperative game, the real fun is trying to bounce a Shellcreeper onto your opponent. My only complaint is that the colors are a bit murky. I would have preferred to see the bright, lime green pipes we have come to know and love in more recent Mario games. Mario may have married Nintendo, but I am sure glad that he went out on at least one date with the Atari 5200.

Atari 5200 Mario Bros. start screen. 

Shellcreepers (Koopa Troopers) and Sidestepper (Crabby) descend upon Mario in the Atari 5200 version of Mario Bros.

Retro Game Rankings: No Quarters to Four Quarters. It should be noted, that although the going price of an arcade game was a single quarter when many of these games first came out, I feel that true retro game fans would be willing to pay a little bit more to capture the glory of playing some of the truly great ones one more time.

Sunday, January 12, 2014

Retro Game Review -- Missile Command (Atari 5200)

SystemAtari 5200
Publisher: Atari
Year: 1982
Ranking: Four Quarters

It had the best controller, it had the worst controller.

The notoriety of the stock Atari 5200 controller cannot be overstated. It had a floppy, non-centering joystick. Fire buttons were mushy, unresponsive, and stopped working after a few intense sessions of your favorite shooter. The design was so bad, if fact, that if you did mange to keep it all working, you were pretty much guaranteed to develop an RSI within a week owing to the abominable ergonomic design. The stock controller was ranked as the 10th worst video game controller by IGN editor Craig Harris. I am truly surprised it did that well. 

On the other end of the spectrum was the Atari 5200 trak-ball controller. The Atari 5200 trak-ball is big and heavy: it's nearly as big as the Atari 2600! The ball is about the size of a tennis ball, so while it's not "arcade-quality" it's a lot more substantial then the standard ping-pong sized balls commonly used for home trackball controllers. Most importantly, the Atari 5200 trak-ball works fantastically with all compatible games. The most recognizable of which is the 1980 arcade classic Missile Command.

Atari 5200 trak-ball controller (left) shown with the Atari 2600 (right) for scale.
One would think that Missile Command needs no introduction. Looking over the decades-old manual, however, I found a provocative and rich back story. You are a missile commander on the resource rich planet of Zardon. Armed with antiballistic missiles from a central missile bunker, you aim to defend the six principle cities of this peaceful planet. Unfortunately, the neighboring Krytolians stuck on the resource poor planet of Krytolia, have decided to launch an all out war on Zardon to capture its precious resources for the glory of Krytolia. As the commanding defense officer, you must deploy quick thinking and strategy to defend Zardon against the Krytolian onslaught. Missile Command is more than just a simple shooter, it is complex, hot-conflict simulation, modeling the fallout of the Krytolian's greed to seize the Zardonian's valuable resources at any cost. 

To be honest, this was already a fantastic game on the Atari 2600. The relatively straightforward arcade graphics translated very well to the more modest capabilities of the Atari 2600. Two simplifications, however, were made. First, the number of missile bases was reduced from three in the arcade version to one in the Atari 2600 version. Second, many users used the standard Atari 2600 joystick to move the targeting icon around the screen rather than the slick trackball that the arcade version used. While the Atari 5200 version has one missile base like the Atari 2600 version it also has a massive trackball to help you aim your antiballistic missiles with pin-point accuracy. Playing Missile Command on the Atari 5200 with its "trak-ball" controller is about as close as you can get to reliving the early 80's arcade experience without the arcade cabinet. 

Unfortunately, the Atari 5200 trak-ball is getting harder and harder to come by. I purchased my Atari 5200 in March 2013 through eBay, and quickly tried to buy my own authentic Atari 5200 trak-ball. After several unsuccessful eBay bids, I contacted Best Electronics. Best Electronics specializes in replacement parts and accessories for all Atari Game Systems. The webpage looks a bit dated, and ordering can be a bit convoluted, but their extensive inventory makes the effort worth it. When I contacted them to see if they had any Atari 5200 trak-balls in stock, they told me that after 27+ years of selling the Atari 5200 trak-ball, they ran out of stock the week before I emailed them. Talk about poor timing. In the end, I did find one on eBay, but I paid a little bit more than I would have liked. The good news is that even without the 5200 trak-ball controller, the game still plays well with the stock controller. 

As with most early arcade games, ultimately, resistance is futile. The Krytolians invasion is just too powerful, and all major cities eventually fall. I'd like to think that as the last explosions wipe out the final defensive position, a few proud, strong Zardonians survive to continue the good fight. 

Opening screen for the Atari 5200 version of Missile Command. The central antiballistic missile compound and six cities to defend can be seen along the bottom of the screen. Practically speaking there is little difference between this screen and the Atari 2600 version.
The Krytolian offensive begins. An enemy satellite can be seen exploding in the center of the screen. 
The famous Missile Command game over screen. The words "THE END" are engulfed in a  final nuclear bombardment. 
The finest way to play old-school Missile Command on the small screen: Atari 5200 with the 5200 trak-ball controller.
Retro Game Rankings: No Quarters to Four Quarters. It should be noted, that although the going price of an arcade game was a single quarter when many of these games first came out, I feel that true retro game fans would be willing to pay a little bit more to capture the glory of playing some of the truly great ones one more time.